Azeroth Survivors Builds

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One build per class, at a glance (v0.119.0 as reported; v0.120.4 update in progress — see patch history). Rule that fixes most weak runs: fill your six spell slots first, then rank up your best area spell. New spells add coverage early; once slots are full, high-rarity upgrades for your best spell beat another weak spell.

ClassTierBuildCapstoneBest race
HunterSAimed Shot crit sniperKill ShotTroll
WarlockSPlague spreaderSeed of CorruptionGnome
MageSFire chain explosionsPyroclasmGnome
PaladinAShield bastion (beginner)Light's GraceDwarf
WarriorAEternal WhirlwindBladestormOrc
ShamanAStorm chainElemental MasteryTroll
PriestBShadow pain spreadPenanceUndead
DruidBStarfallForce of NatureNight Elf
RogueBToxic chainKilling SpreeNight Elf

Spell pools, not just build picks

Class spell pools total 103 abilities: Warrior, Paladin, Hunter, Rogue, Priest and Shaman have 11 each, Mage has 13, Warlock and Druid have 12 each. The build table above is a recommended pick per class, not the full pool. In a run you have 6 spell slots, 2 ring slots, 2 trinket slots and 1 amulet slot.

How to play the S-tier builds: Hunter — hold a line for Auto Shot, take Aimed Shot crit, finish with Kill Shot. Warlock — spread plague, let Corruption and Seed of Corruption do the area work, do not stand in the pack to compensate for 165 starting health. Mage — keep space, chain fire explosions, take Pyroclasm as the capstone. Beginner builds: Paladin — stand in Consecration, build a shield bastion around Light's Grace. Warrior — Cleave a side of the blob, build Eternal Whirlwind toward Bladestorm.

FAQ

Should I take a new spell or rank up?
New spell first, until all six slots are full. After that, rank up your best area spell.

How many capstones does a class have?
Most classes have three; Druid and Warlock have four (extra form / demon capstones). One capstone is active per build, at 30 points in its tree — not 25, despite one competitor FAQ saying 25.